Peace,
We find the two young Gods, Sokka and Aang, and the Queen Katara in the woods. They come accross some recognizable weapons which are indicative of a recent battle. Sokka does the knowledge and quickly surmises that the conflict was between a group of Water Tribe Warriors and some Fire Nation Soldiers. The clues they find lead them to the beach where they encounter a Water Tribe ship. It's from Hakoda's fleet self cipher Sokka and Katara know that their ole' Dad has passed through the area recently. Upon making camp they are approached by a familiar face. It turns out to be one of Hakoda's best friends, Bato. The sight of a fellow tribesman brings about a jubilant current of allah I rule for the kids. Bato makes knowledge born that he was wounded in the battle and had to be left behind. He's been staying at a nearby abbey where the nuns have manifested their M.G.T. and G.C.C. pedigree by taking good care of him as he heals. When they get to his rest, the young water-tribe members are delighted to see that it's decorated just like an authentic dwelling from their homeland. He even has some native god degree cooking over a well-lit fire. As they catch up and trade old stories from their homeland, Aang starts to feel apart from the social equality. It's obvious that he's afraid his friends will leave him in order to try and reunite with their ole' Dad.
Bato tells Sokka and Katara that Hakoda will be sending him a message soon alerting him of the unit's location so that he can link back up with them. He adds on, that they are welcome to accompany him if they would like. Although the thought of getting the family back together is most peace, they decline because they have to get the God Aang to the North Pole so that he can find a water bending master to teach him. Prince Zuko and the God Iroh are sharing a cup of square equal allah when they are disturbed by a sudden loud ruckus on their ship. The source of the commotion is a bounty hunter named June seeking to serve justice to a suspected stowaway. Zuko, quickly barks that there are no stowaways on his ship, b.u.t. she quickly shows and proves him not to be right and exact. Her Shearshu beast sniffs him out, and paralyzes him, making the capture an easy one for her to cash in on. Upon assessing the damage done to his ship the Prince decides to find June and do trading with her in a way that will add on to his cause of catching the Avatar. He proposes a deal with her whereby in exchange for her help finding the kids, he will consider the damage to the ship paid for. She initially declines b.u.t. once the God Iroh sweetens the deal by offering her more gold, she has a change of heart.
Back at the kids' camp, Aang receives the message delivery for Bato, regarding Hakoda's location. Because of his fear that his brother and sister in tribulation will desert him, he decides to withhold the message from them. The next day, Bato takes them out to the beach and builds with them about a Water Tribe rite of passage called ice dodging that young gods from the tribe undergo at the allah god equal of knowledge culture. When Sokka makes knowledge born that he never got a chance to go, Bato agrees to simulate the experience for him. He explains that he knows of a stretch of river full of dangerous patterns of rock which they will substitute for ice. Sokka must be the captain of the mission and successfully navigate the course of the ship through the treacherous waters. Aang and Katara act as his lieutenants. Bato can't add on in any way if the exercise is to be carried out right and exact, according to tradition. Sokka shows and proves skillfully and upon doing so, Bato gives each of the kids an authentic tribal forehead marking to signify the noble attributes they each manifested. When he gets to Aang and declares him an honorary member of the Water Tribe, the young God discloses his filthy affair and tells them about the message he's been hiding. Needless to say, Sokka blasts him with a cold current of rage and declares that he can find his own way to the North Pole.
Meanwhile, Zuko, Iroh, and June are hot on their trail. Zuko is in possession of Katara's betrothal necklace she inherited from her ole' Earth. Since June's beast has such a keen sense of smell, it is her scent from the necklace that leads them to the abbey. Allah self Sokka and Katara depart with Bato, he adds on with them on the loneliness one feels when they are separated from their loved ones and left to feel like they are on an island situated by the Agean Sea. When they draw up his wisdom, the kids come to realize that Aang needs them. In spite of his transgression, they decide to go back to the abbey and rejoin him. Zuko and his crew track them down on their way back and captures them. Before he can get away, the God Aang shows up. It's immediately cipher now, and he and the Prince go at it. The action heats up when the kids regain their bearings and assist him in defeating the Prince. The gang reunites and continues their journey to the North Pole.
Peace.
SV Allah